These examples are programmatically compiled from various online sources to illustrate current usage of the word 'tessellation.' Any opinions expressed in the examples do not represent those of Merriam-Webster or its editors. Brian Westover, PCMAG, 8 July 2022 See More 2016 Both exercise graphics and compute shaders, but one focuses on hardware tessellation and the other on the OpenGL application programming interface (API). Nathaniel Scharping, Discover Magazine, 19 Dec. 2022 The true impact of roads seems to be the gradual tessellation of once-cohesive landscapes. Nathaniel Scharping, Discover Magazine, 29 Nov. 2) are polygons whose corresponding angles are congruent and whose corresponding sides are proportional. 2023 The path of the International Space Station, as mapped over a tessellation of Narukawa's world map. Multiple-choice 30 seconds 1 pt A tessellation is. 2023 Closerie Falbala was made to energise, and stepping inside feels like being within an ornament, a tender space, Logological Cabinet, was meant to be an intense experience, painted in his L'Hourloupe style from floor to ceiling in swirling tessellations. Manon Bischoff, Scientific American, 10 Apr. Adrienne Bernhard, Popular Mechanics, 15 June 2023 This tells us that the tessellation must be aperiodic. Elise Cutts, Quanta Magazine, 21 June 2023 The concept of aperiodic geometry has existed for at least 1,000 years from Islamic mosaics and tessellations to ancient marquetry designs and silk weavings. Manon Bischoff, Scientific American, 22 June 2023 Each tessellation should plot to exactly one point within the plane. The transformation is quite simple: take the GLSL name, put an underscore before every capital letter (unless there's one there already), and then make all the letters capital.Recent Examples on the Web Doris Schattschneider, a retired mathematician affiliated with Moravian University with expertise in tessellations, had been skeptical about the likelihood of a true einstein ever being discovered. These constants are named based on the OpenGL enumerators used to specify those limitations. All of these values are available to all shader stages.Īll of these variables are declared as const, so they are considered constant expressions. GLSL provides a number of constant integer variables that give these values to shaders. There are many implementation-defined shader stage limits who's values would be useful to a particular shader. If the framebuffer is not multisampled, then this value will be 1. The corner of an angle or polygon where two segments or rays meet. Using repeated shapes to completely cover a plane with no overlaps or gaps. Draw a line segment to represent the row. A tessellation of only one regular polygon. Suppose a photographer takes a photo of your class standing in one straight row with a camera that has a 46 ° degree ° picture angle. Gl_NumSamples is the number of samples in the current Framebuffer. The width of a view that can be captured in a photo depends on the camera’s picture angle. With regard to multiple Viewports, gl_DepthRange only stores the range for viewport 0. Do recall that OpenGL makes no requirement that far is greater than near. The diff value is the far value minus the near value. This struct provides access to the glDepthRange near and far values. Out gl_PerVertex uniform gl_DepthRangeParameters gl_DepthRange uniform int gl_NumSamples // GLSL 4.20
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